Gaming isn’t just for children, across the UK 86% of people aged 16-69 years played computer games in the past year. Virtual Reality is giving rise to a powerful and all immersive learning experience, innovating education and training today.Read More about Gamified VR Learning
Stephen is a recent graduate from the University of West Scotland. Though he hasn’t always worked in technology. We give you the low down on our newest team member and their journey into VR.Read More about Fireside Chat with Stephen Honnan – Development Team
Charles Darwin claimed emotions and expressions are an ancient part of universal human nature. How effectively can Virtual Reality (VR) convey human interactions? Can the human behind the avatar really express themselves ?Read More about Digital Impressions for Human Interactions?
Virtual Reality can trace its roots back to early philosophers. In modern times, there are way too many hardware and software developments that have contributed to the growth of VR, we’ve attempted to take you on a journey of the key milestones.Read More about From Caves to Quests
Dissolving pessimism and evoking optimism, VR reimagines training and education setting the sails for new realities and ways of learning in soft skills. But is it all plain sailing?Read More about Sailing the VR Vessel of Illumination
Haven’t had time to download or read our white paper? Join George McLean, Commercial & Project Lead and Laura Sheerman discussing the key headlines. We discuss why soft skills is important to businesses and whatRead More about EP 4 – L&D VR Insights and Opportunities
In this timely episode we explore the evolution of education over the past 30 years with Simon Pearson, a digital practitioner and educator. Over the last year education and training has undergone a remodelling inRead More about EP 3 – An Evolving Education Reimagined