Latest Posts


Design Thinking For Immersive Healthcare Training

Last year The VR Hive applied for UKRI funding to integrate immersive technology into health and social care education and training. On  1 January 2022 we kicked off our exploratory immersive healthcare training project with the University of the Highlands and Islands (UHI) and Lakes College.

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Equitable VR – The Trials and Tribulations

Building socially equitable VR for education and training is fundamental to opening VR to new educational audiences. JISC1 notes accessibility centres on ‘… designing systems to optimise access’, in this blog we explore how this definition can be applied in the context of further education audiences.

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Gamified VR Learning

Gaming isn’t just for children, across the UK 86% of people aged 16-69 years played computer games in the past year. Virtual Reality is giving rise to a powerful and all immersive learning experience, innovating education and training today.

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Ep 9 – The VR Hive Reflections

As it’s the end of the year, we thought it would be timely to pause, take stock and reflect on our journey so far. It’s certainly been an incredibly exciting journey over the last 12 months, joining me in this reflection is our very own CEO, Anne Widdop.

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Ep 8 – Making VR accessible for Everyone

Dr Nigel Newbutt is a Senior Lecturer at the University of the West of England (UWE), his work focuses on digital education, in particular virtual reality technologies and autistic populations. In this podcast, he discusses autism, virtual reality and accessibility with Laura Sheerman.

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Ep 7 – Metaskills under the Microscope with Clare English

Clare English, veteran BBC broadcaster turned metaskills champion kicks off episode 7 of our podcast series. Clare explains why we should be thinking more about the role education and training has in supporting metaskills. She also shares some of her coaching work with young people, demonstrating the transformative impact of metaskills.

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Ep 6 – Inside VR with Lakes College

We get an inside view of VR in FE, with Rachel Bass, Virtual Reality Developer at Lakes College. Rachel shares with us how Lakes embarked on virtual reality, ‘what works’, use cases and where VR could compliment future curriculum.

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